Gamifying SHEETz’ Reward Program

Background


If you’re not from the East Coast, you’re probably wondering, “what’s a SHEETz?” Similar to other major regional gas station chains like Buc Ee's or Wawa, SHEETz is a gas station turned fast food chain with fierce brand loyalty on the East Coast. A family owned business founded in Pennsylvania nearly 70 years ago, SHEETz locations spans across Pennsylvania, North Eastern Ohio, North Carolina, West Virginia, Virginia, and Maryland with a market that continues to expand to new areas.

Over the years, SHEETz has become known in the region for its food and made-to-order items.

*** This Project was conducted for academic purposes and is not affiliated with SHEETz

*** This Project was conducted for academic purposes and is not affiliated with SHEETz

In the 1990s, SHEETz launched some of the first touch screens for made-to-order items in select stores. Their launch was such a success, touch screens and made-to-order items became infamous with SHEETz and other competitors soon followed suit. More recently, SHEETz has committed to serving quality food products at their locations – investing $7.5 million in their coffee and has plans of removing gas station pumps from it’s locations in an effort to be a food destination, rather than “gas station food.”

 

Project Timeline and Scope


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The Problem


According to a study conducted by GasBuddy, 88% of consumers choose their gas by prices. However, the same study found that millennials are more likely to be on their phone while refueling, show brand loyalty towards specific stations and join rewards programs.

How can we benefit from that gap and create a rewards program that both saves consumers money and grow brand loyalty?

 
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Ideation


In an effort to build brand loyalty amongst users, I decided to focus on gamifying SHEETz current rewards program. With this program, users can redeem free items, earn points for purchases, and save money on both gas and retail products. Due time constraints, I decided to focus solely on redeeming free items for this project.

 

Wireframing and Rapid User Testing


In an effort to make the user experience as intuitive as possible, I tested two sets of wireframes with 10 participants to see which user flow they preferred when redeeming free items. Below illustrates those user flows:

For each wireframe, I prompted participants to redeem a free item using their SHEETz points. While all participants were able to complete the user flow, seven out of ten participants preferred the second user flow.

The second version feels cleaner. There’s less steps to get exactly what I want. It reminds me of other apps I use regularly.
— Participant
The navigation feels confusing (referring to option one). I like that no matter where I am in the app I can easily access mobile ordering in the second option.
— Participant

After a 2 more rounds of edits and user testing, I moved onto prototyping.

 

High Fidelity Prototypes


Based on research I had gathered in the previous stage, I created this high fidelity prototype. I then tested it with the same ten participants. Users felt that the user flow was simple and easy to navigate, but had questions about how they would interact with the QR to earn and redeem points.

 

Next Steps


In an effort to better understand the QR code feature and how it lives in the app, more user testing needs to be done to find the best solution. Once a solution has been pinpointed, company stakeholders would review before sending to development.

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